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Bonus Cascading System

The level of available bonuses that can be rolled on an item are now dependant on the item's level. This means that high level players can now enjoy a growth curve deserving of their efforts while keeping the skill ceiling simple for new players.

Item Level 1-39 = Tier 1 / 2 / 3
Item Level 40-80 = Tier 1 / 2 / 3 / 4
Item Level 80-105 = Tier 2 / 3 / 4 / 5

  • Max. HP : 500 / 750 / 1000 / 1500 / 2000
  • Strong vs. Demi-Human : 1 / 2 / 3 / 5 / 10
  • Strong against... : 2 / 4 / 6 / 10 / 20
  • ... Resistance : 2 / 4 / 6 / 10 / 15
  • Crit/Pierce Chance : 1 / 2 / 3 / 5 / 10
  • Status Points : 2 / 4 / 6 / 8 / 12
  • Casting Speed : 2 / 4 / 6 / 10 / 20
  • Drop/Yang/Exp : 2 / 4 / 6 / 8 / 20
  • Block Chance : 2 / 4 / 6 / 10 / 15
  • Attack Value : 5 / 10 / 15 / 30 / 50​

  • Stun/Poison/Slow/Att. Speed : 1 / 2 / 3 / 5 / 8


Bracelets

Possible Bonus for Bracelets
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Demi Human +10%
  • Orcs +20%
  • Devil +20%
  • Animals +20%
  • Undead +20%
  • Arachnid +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 15% Earth Resistance
  • 15% Darkness Resistance
  • 15% Ice Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80 (Available for Bracelets with standard SP-bonus)
  • 20% Chance of double Item drop

Necklaces

Possible Bonus for Necklaces
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • Chance for Stun: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Possible Bonus for Helmets
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Demi Human +10%
  • Orcs +20%
  • Devil +20%
  • Animals +20%
  • Undead +20%
  • Arachnid +20%
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 15% Ice Resistance
  • 15% Earth Resistance
  • 15% Darkness Resistance
  • Poisoning Chance: 8%
  • 10% Damage will be absorbed by SP
  • HP Regeneration +30%
  • SP Regeneration +30%
  • Attack Speed +8%
  • 15% Chance of Evading Arrow

Earings

Possible Bonus for Earings
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Demi Human +10%
  • Orcs +20%
  • Devil +20%
  • Animals +20%
  • Undead +20%
  • Arachnid +20%
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 10% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Possible Bonuses for Armors
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 15% Ice Resistance
  • 15% Earth Resistance
  • 15% Darkness Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +500,+1000,+1500,+2000
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Possible Bonus for Shield
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Demi Human +10%
  • Orcs +20%
  • Devil +20%
  • Animals +20%
  • Undead +20%
  • Arachnid +20%
  • Immune to Stun
  • Immune against Slow
  • 15% chance to reflect physical attacks
  • 15% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

Shoes

Possible Bonus for Shoes
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance for Stunt: 8%
  • Slowing Chance: 8%
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop
  • 15% Chance of Evading Arrow

Weapons

Possible Bonus for Weapons
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Demi Human +10%
  • Orcs +20%
  • Devil +20%
  • Animals +20%
  • Undead +20%
  • Arachnid +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance for Stun: 8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

'Feature for weapons level 30 and level 75'

All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!

  • - 45% to +60% AVG
  • - 25% to +31% SDG